SPM (South Park Mexican) – Dope Game Official Song From SPM Album “The Purity Album” Dope House Records Check one, check two, lets take a cruise I done did the game every which way but loose Nothing left to do except collect my cash And I bet that ass that the Mex gon’ last Put the past on paper, threw away my pager Cuz these boys keep callin from locs to cookie baker Mama saved em from the hate, now I’m hard with the pain I’m in the place in your face tryin to sell you a tape I break records in Texas creepin in Caddies and Benzes And a pretender if he step up to the bullet bartender I bet I check and wreck a sucker riding bumper to bumper I might dump the whole clip and miss and hit your uncle I ain’t trippin, flippin, sippin on purple Lipton Diggin women in the drop lemon, g livin I was driven to my last nerve, hittin curbs Puttin twenties on a grass hurst End of verse [Chorus x2] No shame Welcome to the dope game This is were we don’t play Leave your boys with no brains Whoridas I remember long ago I never got no love Still I knew that one day I’d be popular I used to stand in the circle trying to smoke your bud Just hopin that the blunt wouldn’t pass me up I used to ask for a sip of your syrup I used to never walk around with the white cup Now I eat eighteen steaks, on silver plates Girls fanin my face, others give me grapes By the grace of God, I was given the job To run through the rap game like corn on the cob So blessed in my test, I bought my sets in the …
dope game-Check one, check two, lets take a cruise I done did the game every which way but loose Nothing left to do except collect my cash And I bet that ass that the Mex gon’ last Put the past on paper, threw away my pager Cuz these boys keep callin from locs to cookie baker Mama saved em from the hate, now I’m hard with the pain I’m in the place in your face tryin to sell you a tape I break records in Texas creepin in Caddies and Benzes And a pretender if he step up to the bullet bartender I bet I check and wreck a sucker riding bumper to bumper I might dump the whole clip and miss and hit your uncle I ain’t trippin, flippin, sippin on purple Lipton Diggin women in the drop lemon, g livin I was driven to my last nerve, hittin curbs Puttin twenties on a grass hurst End of verse [Chorus x2] No shame Welcome to the dope game This is were we don’t play Leave your boys with no brains Whoridas I remember long ago I never got no love Still I knew that one day I’d be popular I used to stand in the circle trying to smoke your bud Just hopin that the blunt wouldn’t pass me up I used to ask for a sip of your syrup I used to never walk around with the white cup Now I eat eighteen steaks, on silver plates Girls fanin my face, others give me grapes By the grace of God, I was given the job To run through the rap game like corn on the cob So blessed in my test, I bought my sets in the southwest I ain’t got no credit cards except Mexican Express I’ma dress my baby girl and rock the …
Link to Entire Series: social.zune.net Click above to see Mass Effect 2: Art Of The Game Part 1! Episode 2-5 Exclusively on Xbox Live Search for Art on Xbox Live Zune Mass Effect 2: Art Of The Game Trailer (Now available on Xbox LIVE) Ever wanted to know how a sci-fi masterpiece like BioWare’s Mass Effect 2 gets from the concepting stage to development? Machinima.com’s Art Of The Game gives you a behind-the-scenes look at the inner workings of Mass Effect 2. In this original series all about Mass Effect 2, we travel to Edmonton, Alberta to interview these key members of the BioWare team: Matt Rhodes – Lead Concept Artist Brad Kinley – Lead Animator Adrien Cho – Art Producer Derek Watts – Art Director Armando Troisi – Lead Cinematic Designer The first episode is available right here on Machinima’s YouTube channel; the rest are on Xbox LIVE. Check out our interview with Matt Rhodes here on YouTube now! —————————————— Follow Machinima on Twitter! Machinima twitter.com Inside Gaming twitter.com Machinima Respawn twitter.com Machinima Entertainment, Technology, Culture twitter.com FOR MORE MACHINIMA, GO TO: www.youtube.com FOR MORE GAMEPLAY, GO TO: www.youtube.com TAGS: yt:quality=high Mass Effect UPC 882224355254 BioWare Corp Electronic Arts EA MPN M59-00033 Mass “Effect 2″ UPC 014633159820 MPN 882224355254 video games headshot All Your History BioWare xbox Shepard EA consequence Lead Concept Artist Matt Rhodes BioWare Edmonton Alberta Canada metal …
social.zune.net Mass Effect 2: Part 5 of 5 with rest of episodes exclusively on Xbox Live and on Zune. Search for Art of The Game in the Gamer TV section on Xbox Live to download the full series! The fifth episode of Art of the Game focuses on the techniques used by the cinematic design team to create all the cutscenes and interactive dialogue in Mass Effect 2. Lead cinematic designer Armando Troisi demonstrates the various elements of interactive storytelling: pacing, lighting, and scripting. More akin to film editors and directors, the cinematics team at BioWare is largely composed of former machinima creators who all found their way to the company due to their talents in manipulating game engines and models to tell stories. —————————————— Follow Machinima on Twitter! Machinima twitter.com Inside Gaming twitter.com Machinima Respawn twitter.com Machinima Entertainment, Technology, Culture twitter.com FOR MORE MACHINIMA, GO TO: www.youtube.com FOR MORE GAMEPLAY, GO TO: www.youtube.com TAGS: yt:quality=high Mass Effect 2 UPC 882224355254 BioWare Corp Electronic Arts EA MPN M59-00033 014633159820 video games headshot All Your History xbox Shepard consequence Armando Troisi Lead Cinematic Designer metal illusive elusive man bartender villains helmets Subject Zero tattoo scar sequel of the game marvel ultimate alliance me mua space interview draw
social.zune.net Mass Effect 2: Part 3 of 5 with rest of episodes exclusively on Xbox Live and on Zune. Search for Art of The Game in the Gamer TV section on Xbox Live to download the full series! The third installment of Art of the Game transports you to the darkest and slimiest corridors of the Omega station. How does completed art make it into the final product? How do 3D modelers create environments? How does the art team work together to combine styles? These are some of the questions answered by Adrien Cho, art producer at BioWare, as he demonstrates step-by-step how concepts and objects are inserted into the game world to make it believable and visually compelling. —————————————— Follow Machinima on Twitter! Machinima twitter.com Inside Gaming twitter.com Machinima Respawn twitter.com Machinima Entertainment, Technology, Culture twitter.com FOR MORE MACHINIMA, GO TO: www.youtube.com FOR MORE GAMEPLAY, GO TO: www.youtube.com TAGS: yt:quality=high “Mass Effect 2″ UPC 882224355254 BioWare Corp Electronic Arts EA MPN M59-00033 014633159820 video games headshot All Your History xbox Shepard consequence Adrien Cho art producer metal illusive elusive man bartender villains helmets Subject Zero tattoo scar sequel of the game marvel ultimate alliance me mua space interview draw
Mass Effect 2: Part 1 of 5 with rest of episodes exclusively on Xbox Live and on Zune at social.zune.net Search for Art of The Game in the Gamer TV section on Xbox Live to download the full series! In this first episode of the five-part Art of the Game series about the making of Mass Effect 2, BioWare lead concept artist Matt Rhodes unveils never-before-seen art and sketches created during the development of the game. See how the Geth have evolved from the original Mass Effect and how a visual idea on paper is translated into a living 3D universe. From aliens to equipment, the inner workings of the creative processa for the sci-fi masterpiece that is Mass Effect 2 are laid bare while simultaneously examining the role of concept art in video game development. —————————————— Follow Machinima on Twitter! Machinima twitter.com Inside Gaming twitter.com Machinima Respawn twitter.com Machinima Entertainment, Technology, Culture twitter.com FOR MORE MACHINIMA, GO TO: www.youtube.com FOR MORE GAMEPLAY, GO TO: www.youtube.com TAGS: yt:quality=high Mass Effect UPC 882224355254 BioWare Corp Electronic Arts EA MPN M59-00033 Mass “Effect 2″ UPC 014633159820 MPN 882224355254 video games headshot All Your History BioWare xbox Shepard EA consequence Lead Concept Artist Matt Rhodes BioWare Edmonton Alberta Canada metal illusive elusive man bartender villains helmets Subject Zero tattoo scar sequel art of the game marvel ultimate alliance me mua space interview …
Mass Effect 2: Part 2 of 5 with rest of episodes exclusively on Xbox Live and on Zune at social.zune.net Search for Art of The Game in the Gamer TV section on Xbox Live to download the full series! Episode number two showcases the incredible animation of Mass Effect 2. Huge robotic mechs, the dialogue system, and yes, even Krogan lips are all challenging elements of animating alien characters and machines. BioWare concept artist Brad Kinley will take you through every moving part of the Mass Effect universe by showcasing the complex and in-depth systems used in making characters move, talk, and fight. See how these various parts come together to form a lynch pin of video game creation and get a glimpse of some brand new footage. —————————————— Follow Machinima on Twitter! Machinima twitter.com Inside Gaming twitter.com Machinima Respawn twitter.com Machinima Entertainment, Technology, Culture twitter.com FOR MORE MACHINIMA, GO TO: www.youtube.com FOR MORE GAMEPLAY, GO TO: www.youtube.com TAGS: yt:quality=high Mass Effect UPC 882224355254 BioWare Corp Electronic Arts EA MPN M59-00033 Mass “Effect 2″ UPC 014633159820 MPN 882224355254 video games headshot All Your History BioWare xbox Shepard EA consequence Lead Animator Brad Kinley BioWare Edmonton Alberta Canada metal illusive elusive man bartender villains helmets Subject Zero tattoo scar sequel art of the game marvel ultimate alliance me mua space interview draw video game
In this new series from Doug, we find out some amazing stories from video game characters. In this episode Dominick the bartender recants his conversation with Mario.